Like most drooling nerds near Christmas time. I was super excited to get the newest GTA and waited ages to get my hands onto it. I finally grabbed this game from the stores a few days after the holidays with my saved up money. My friend owned this game before I did, and I was so happy to finally play the game for myself and see if the hype for this game was really worth it.
Contains Spoilers.
Grand Theft auto 5 was developed by Rockstar and was the fifth (not really if you count the side games) installment to their GTA series, which was known for their large open worlds and blowing shit up for giggles. It was released on September 17th 2013 and was giving positive ratings from reviewers.
The story revolved around criminal acts and whores, which was a on going theme in GTA. However! The player is made to play three different types of characters who will later on cross paths and will make the player switch between them during missions to help each other out and complete it, this made it so traveling to each mission didn't feel so long as you could just switch to another character. There has been mainly one playable character in each series in the past, which makes this game fairly different from the rest. The character switching also gave a unique pacing to the action scenes.
The characters were well made. They felt different and they had different personalities; There was Trevor: The psychotic redneck. There's Micheal: The rich depressed old guy, And there's also Franklin: The clueless black guy.
The story felt well made too. I really enjoyed the layout of the plot and although the actual introductions were fairly slow. The Prologue was very fast paced and sticks you in the middle of the action. The whole story was able to keep me interested while playing, giving us many side characters for each main character the player controls, ranging from Micheal's family, the members of grove street to simple minded Wade and his cousin.
Online also comes back from the previous game, but I'll talk more about that in the gameplay section.
The graphics are a big improvement from the last game. The character models look human-like and the landscapes are amazing, from the big city of San Andreas to the wastelands of Sandy shores. The environment makes the map from the PS2 game: GTA San Andreas to feel alot more lively and interesting, giving the player much more encouragement to explore the area. The music was well put together, mainly the radio music for inside of cars. They used alot of popular songs that most people would know and the music in the background of action sequences and missions really put you on edge that little bit more.
GTA 5 (Like all the other games in the series) is an action-adventure game in third person view. The player is given linear missions to progress the story but also gives them a open world to explore and freely roam between missions if they so please. The world can be fully explored at the beginning (after the Prologue) but the story unlocks more gameplay content, which I think is a good way of letting the players play the game as they want to play it.
Players can use melee attacks to fight enemies, swim, jump or use cars to roam the world. More weapons and vehicles can be obtained and used when the player finds them in the world or if missions are completed. The progression towards 100% completed is long and hard. I don't think you can get 100% without actually looking up what you have to do in order to complete the checklist that Rockstar gives to you on the main menu, since it really doesn't tell you WHAT to do in order to fill up each areas. Which adds to the fun of the chase but is also impossible to do blindly.
Online play is possibly the one thing I really enjoyed at first but then slowly began to get bored of it. Multiplayer has a sort of RPG style to it. To get certain weapons and other content; Players have to grind their character up to gain levels, which I find to be quite tedious, mainly when the last game just planted weapons down and gives you freedom to blow up other players or team up, which I liked. The character creation is very in depth and I give the game credit for that, but I think that the grinding is a very slow process to do just for the weapons you want.
Spoiler:
At the end of the game. You can kill off one of the characters, which is a neat idea since it gives the player a choice, but it also makes you lose the chance to do side missions if you kill off one of them, giving you no purpose in doing so in the first place.
I think the game was very good and I enjoyed the single player very much, to the point where I felt sorry for killing Trevor off the first time I played the game and forcing myself to play the game again to save all the characters. The online was "Meh".. It was fun but I don't think it was worth the grinding that's required to get better things. Good idea but grinding is the one thing that puts me off from most RPG games.
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